i'm trying to get the BakeTexture to bake out PTEX, but get allot of issues with the faces not showing the correct texture from the bake. If i bake on a sphere from Houdini i get a different result from when i bake on a Sphere exported from Maya and imported as OBJ file.
Baked texture on a sphere made with Houdini. (PTEX on the left)
Baked obj from Maya, (PTEX on the left)
The image under is the same sphere and ptex map used with xgen.
There just so much funky business going on with ptex baking, i have now idea what can be wrong at the moment.
anyone got any experience with PTEX baking here, that can guide me in the right direction?
or is this just bugs with PTEX in Houdini?I have made a example file that's in the attachment


i have tried to delete all the attributes on it, but not the uv, still not working.