Animating copies along a curve with sort

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Hello!

Im animating a sort along a curve with a $F sort and multiplying it with a float channel slider.

between the two linear keyframes the animation steps backward and then goes back forwards.

I assume its because of my limited knowledge on how the float and the sort frame are coming together.



Any help would be awesome.

(bonus points for helping me figure how to space the points out along the path based on velocity.)
Edited by zrjacobs1985 - Oct. 31, 2018 11:25:53

Attachments:
copyoncurve.hipnc (107.5 KB)

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its seems to be behaving correctly,
it needs to go from start to finish of the green curve in the 1st pic.

you can fix by changing the speed curve to bezier and editing, 2nd pic.
Edited by anon_user_40689665 - Nov. 1, 2018 08:26:42

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channel_multiplier.jpg (38.5 KB)
smoothtransition.jpg (76.5 KB)

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yeah noodling with that helps.

I'm just trying to R&D something that can speed up and slow down and spread points based on the speed of the sort.

Thank you for checking it out. I really appreciate it.
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try automating with chops.
filter-width may need to be linked to the length of the transition though.

Attachments:
copyoncurve_chops.hipnc (115.5 KB)

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Hi,

just in addition, if you want to have control over speed along the curve you can map the points directly (by point number) onto the curve. A ramp/shift can be used for example to change the position of the points on the curve.
Here is a simple example.

Attachments:
copy_to_curve.hipnc (83.6 KB)

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