Hi,
I did a cloth simulation using vellum cloth and vellum weld. For the cloth geometry, I ran a remesh on a grid to make it fairly dense. The simulation and output geometry looks as expected, but when I run vellum post process to add post subdivision, or subdivide the output geometry in Redshift I get weird holes / tears over the geometry. Any idea what is causing this ? I can attach a scene file if that would be helpful.
Vellum Subdivision issue
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- Saad Moosajee
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- Andr
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