Hello,
I was wondering if it was possible to output directly heightfields to Maya using Houdini as a compositor in the background.
The idea is to be able to project Maya geometry onto a heightfield and preview that in Maya on the displacement node.
Thanks
Outputing 2D volumes to Maya Displacement
1768 1 1- Klass
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- juliap
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Your best bet is to export the height and color map, and then bring it in as a displacement material with a file texture, or just convert the whole thing to polys in your asset.
The maya heightField node can't be used with a live connection from a plugin node - it expects the displacement input to come from a native maya shading node, and calls back directly into the node for texture evaluation, using methods that aren't available in the api to override.
The maya heightField node can't be used with a live connection from a plugin node - it expects the displacement input to come from a native maya shading node, and calls back directly into the node for texture evaluation, using methods that aren't available in the api to override.
Edited by juliap - Nov. 19, 2018 13:50:53
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