Outputing 2D volumes to Maya Displacement

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Joined: Sept. 2017

I was wondering if it was possible to output directly heightfields to Maya using Houdini as a compositor in the background.
The idea is to be able to project Maya geometry onto a heightfield and preview that in Maya on the displacement node.

Edited by Klass - Nov. 17, 2018 00:42:16
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Joined: Oct. 2017
Your best bet is to export the height and color map, and then bring it in as a displacement material with a file texture, or just convert the whole thing to polys in your asset.

The maya heightField node can't be used with a live connection from a plugin node - it expects the displacement input to come from a native maya shading node, and calls back directly into the node for texture evaluation, using methods that aren't available in the api to override.
Edited by juliap - Nov. 19, 2018 13:50:53
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