Scale UV's

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Hi Everyone,

This is my cherry pop post on this forum so if I'm doing something wrong I apologize in advance. I used XSI for 15 years but I am now migrating to Houdini.

I am trying to figure out how to scale an UV island to fill the whole UV area. I have a curved poly arc that I have straightened to a poly strip in UV flatten operator. It creates a straight poly strip on the bottom of the UV space so I am trying to figure out what is the easiest way to tell Houdini to scale this poly island to the fill the full UV area procedurally. The distortion of the UV's doesn't matter because the actual texture will be 10 units wide and 1 unit high.


Kind regards,

Burt

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UV's.PNG (355.1 KB)

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Try adding a UV Transform SOP with Scale set to 1/$SIZEX for X and 1/$SIZEY for Y.
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Thank you pabcou! That did the trick.
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