So I create an object and did a voronoi fracture on it. Then I shatter it and created an auotdopnetwork to run a simulation to bascially create a pile of rubble.
I have the geometry referenced from the autodop network but when I try to turn my geo node into digital asset it complains about relative paths.
I tried after the creation to find all the paths and change them but I cannot get it to work in unreal. Just loads the houdini logo and stops.
Is there a know process where I can grab the geometry from a frame from the autodopnetwork and reference it in my geo node so I can create a working digital asset?
Thanks.
Getting geometry from AutoDopNetwork into Digital Asset
1426 0 1- Aladin Sane
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