Thought I'd post this here since Houdini obviously is a big plus and I would love to have someone to banter Houdini with
Principal VFX Artist
Responsibilities include creating, owning and implementing all VFX-related content, from generating source textures and creating materials to implementing dramatic set-pieces and in-game events. A large focus will be on creating VFX that complement and communicate gameplay actions and interactions, atmospherics and ambient VFX, post process for gameplay, UI and cinematics, and destruction with both real-time physics and simulations.
Neongiant.se [neongiant.se]
(Games), Principal VFX Artist - Neon Giant - Uppsala, Sweden
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