i have tested many scene with success but this scene. i don't know why.
when i import the FBX file to UE4. i get a error message : could not find the bind pose. use time 0 bla bla bla..
the file in UE4 still has the animation data. but all the transform and orientation is wrong!
then i test to import the FBX file to maya and 3Dsmax. still get the same result like it in UE4.
so i think the FBX file is wrong!
i have tested many parameters in the ROP.
i can't found out what's wrong with this.
So it will be good if anybody can give me a hand.
Here is the HIP file with houdini 17.5.173. and i have stash the geometry in the scene.
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Thanks!