Exporting the amplitude of a .wav file from chops

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I'm trying to export the amplitude of a song and animating the growing of a plant to the volume/beat/time of the music. I've got the .wav in chops I just dont know how to analyize it. :?

Thanks very much

Henster
Henster
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Check out all the chops under the Audio submenu off of the Tab menu. For beat, try perhaps the Trigger or Count chops. For pitch/volume, try the Spectrum chop (make sure you give it a phase suffix).

This link might also be useful:
http://www.elkabong.com/IDC/html/Live3D.html [elkabong.com]
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Thanks for the reply. I'm having problems with the spectrum chop. The wave is skrunk to about a 300th of the size. I've tried streching it out.. can't seem to get that to work. Any ideas?

Thanks
Henster
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Er, yet another problem. I can't export channels out of anything other than a wave chop. Is there smoething else I should be doing?

export prefix: /obj

(channel name): model:lsystem1:generations — for example



cheers
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You still want to use the audio on your original file chop but base your growing on the output of the spectrum chop which you will probably want to additionally further massage.

As for the export problem, do you have the orange flag turned on?
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Cheers Edward!

Henster
Henster
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