Henster

Henster

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find the triangle! April 21, 2005, 2 p.m.

Hi,

Doing a bit of modelling. I have a big complicated model that has the occasional triangle which I'm trying to eliminate. Can anyone think of a nice way of highlighting the tris?

i.e. counting the number of vertices to a polygon and colouring it red if there are less than 4 verts?

…. might make quite a nice otl for the exchange!

Cheers
H

transparent texture Nov. 12, 2004, 8:46 a.m.

Sounds like you haven't got your UVs right. Switch to the UV viewport and check them out. If they're buggared then theres a nice collection of UV SOPs which I'll leave you to take your pick from. (UVPelt is easy)

To get the transparency fading along the wing you're going to have to write your own shader. You could try painting each wing fading from black to white using the paint SOP. Then in your shader plug in the “Cd” attribute you just painted into opacity.

Cheers
H

Handles in HDAs Oct. 14, 2004, 9:10 a.m.

Hmmmm. It seems that light and camera handles are only available at obj level subnets. Prehaps this was because its actually impossible to put lights and cameras at the sop level?

Any other input?

CHeers
H