Hello there,
I have some trouble with using HDA into Unreal Engin 4.
I try to get the VertexColor Alpha of a Static Mesh (with World outliner input) to add some unreal material.
I tried using the vertex attibute “Alpha” but it seems to not working.
Using "Cd" for exemple seems to work.Anyone of you already had this kind of problem ?
Unable to use Alpha vertex attribute with a Unreal mesh input
2235 2 0- SayJ
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- SayJ
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Hi there,
In this case, the Alpha vertex attribute is not gettable from the unreal static mesh but you can get the p@Cd.w attribute instead.
So at the start of my Subnet I simply add a vertex AttribWrangle node with
In this case, the Alpha vertex attribute is not gettable from the unreal static mesh but you can get the p@Cd.w attribute instead.
So at the start of my Subnet I simply add a vertex AttribWrangle node with
f@Alpha = p@Cd.w;
Edited by SayJ - May 20, 2019 05:05:00
- dpernuit
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