Rigid Vertex Animation Texture pivot issue

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Hi!
I've been trying out the Game Dev Toolset in Houdini 16.5.473 going to Unreal Engine 4 and I'm getting this issue which looks like a pivot point issue, but I'm unable to fix it. It's a basic setup with a fractured but glued sphere rolling on the ground, and the further it is from it's original orientation the more messed it looks.

In the attached screenshot I'm showing the same time of the animation in both software.


Any thoughts on what might be causing this is very appreciated.

Attachments:
houdini_unreal_issue.PNG (1.2 MB)
vertexAnimationTest2.hip (1.8 MB)

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Same issue here!
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Looks like the bbox min and max values were being set incorrectly. I've updated the script. Please try tomorrow's daily build of the gamedev tools to see if that fixes your issue.

Mike
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