terrain import to ue4 position offset error

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I use a ray node project a road on the terrain in houdini,then i export the terrain use hda to ue4,but in ue4 the landscape position don't match the houdini,the transform date should be auto genetated via houdini engine for mathching position in houdini. anyone could help me ,thank you ,it bothered me many time.
Edited by lugwit - May 27, 2019 08:21:23

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