I want to isolate the disc generator hda and bring it into unreal. As it stands it is currently part of the larger game dev library hda. I know I could put it in it's own subnet and export that, but there must be a cleaner way to isolate individual tools from the game dev hda library.
Thanks
Export game dev tool
1698 2 1- 3deyoung
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- mikelyndon-sesi
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There's 2 ways you could do it.
1. Download the individual hda's from the github repo - https://github.com/sideeffects/GameDevelopmentToolset/tree/Development/otls [github.com]
2. In Houdini drop down the disc generator, right click on the node and choose “show in asset manager”. Then right click on the disc generator in the new window and choose “copy”. Then you can save the individual hda to it's own file.
Mike
1. Download the individual hda's from the github repo - https://github.com/sideeffects/GameDevelopmentToolset/tree/Development/otls [github.com]
2. In Houdini drop down the disc generator, right click on the node and choose “show in asset manager”. Then right click on the disc generator in the new window and choose “copy”. Then you can save the individual hda to it's own file.
Mike
- 3deyoung
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