Importing height field from UE4 to Houdini

   1968   1   0
User Avatar
Member
9 posts
Joined: May 2018
Offline
Hi,

I'm having some issues importing the height field from UE4 to Houdini, my network is setup like this:
- Created a geo node in a blank project
- Added a HF and a HF noise nose
- Changed the HF noise node to a subnet and saved it to a HDA

I can import the HDA to UE4 and I can select a landscape as the input, but when I cook the asset, there's an error from the Houdini plugin: “Hapi failed: HAPI Error: The node is invalid. Either the otl/hda asset library file was deleted or another otl/hda asset library file was loaded that contained an operator type with the same name as this asset's operator type. You must unload this node's asset and re-instantiate it.”

Am I missing something here?

Thanks

Attachments:
Screen Shot 2018-09-28 at 12.42.55 PM.png (40.6 KB)
Screen Shot 2018-09-28 at 12.43.00 PM.png (53.1 KB)

User Avatar
Member
38 posts
Joined: June 2019
Offline
Your heightfield should be in the subnet

Sorry if i answer old posts, but looking at so many post to get a simple terrain in UE4 too, but nobody seem to know
Edited by samuelbrunner - June 10, 2019 07:15:51
  • Quick Links