Importing height field from UE4 to Houdini

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Hi,

I'm having some issues importing the height field from UE4 to Houdini, my network is setup like this:
- Created a geo node in a blank project
- Added a HF and a HF noise nose
- Changed the HF noise node to a subnet and saved it to a HDA

I can import the HDA to UE4 and I can select a landscape as the input, but when I cook the asset, there's an error from the Houdini plugin: “Hapi failed: HAPI Error: The node is invalid. Either the otl/hda asset library file was deleted or another otl/hda asset library file was loaded that contained an operator type with the same name as this asset's operator type. You must unload this node's asset and re-instantiate it.”

Am I missing something here?

Thanks

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Your heightfield should be in the subnet

Sorry if i answer old posts, but looking at so many post to get a simple terrain in UE4 too, but nobody seem to know
Edited by samuelbrunner - June 10, 2019 07:15:51
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