Hi, I started learning Houdini recently, was doing some Pyro sims in Houdini 17.5.
I use the shelf T sheets to create a Mantra. I manage to get really good Volume and RGB Lights Pass, however whenever I render out the Normals, its just Black.
I know I could just use the RGB pass as normals, but I really want to have normals for UE4. So i am unsure if a miss a step or something.
GameDev Texture Sheets Renders Black Normal Sheet
2697 3 1- JoseDGarcia
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- Raconite
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- bkohrman
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- bkohrman
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I figured it out! The normals ARE in fact rendering correctly. They are just rendering in a different channel, and you can't see it in photoshop. You can see it in mplay if you switch from the C channel to the N channel. Also, the packed map and other tiled maps DO show up correctly (and you'll probably find them in the $HIP/export folder).
Just thought I'd post in case anyone else is running into this.
Just thought I'd post in case anyone else is running into this.
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