How could I output a game effect sequence texture directly?

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For example,I make a torch fire burning effect in houdini and want to output the result picture for game.I'll do the follow:
(1) I render several textures by mantra and output them from houdini one by one.
(2) Then I use COP to load these textures above from disk putting them into a sequence texture and output it.
By this workflow,I have lots single procedural textures that I really don't need.So I wonder that can I leave (1) out.I mean just rendering and outputting one sequence texture directly from houdini.I don't know how,using TOP?or other method?
Edited by Middle-Earth - July 9, 2019 22:21:50

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GameDev Toolkit has something for that https://www.sidefx.com/tutorials/channel-packing-pyro-data-using-the-texture-sheets-rop/ [www.sidefx.com]
Tomas Slancik
CG Supervisor
Framestore, NY
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