For example,I make a torch fire burning effect in houdini and want to output the result picture for game.I'll do the follow:
(1) I render several textures by mantra and output them from houdini one by one.
(2) Then I use COP to load these textures above from disk putting them into a sequence texture and output it.
By this workflow,I have lots single procedural textures that I really don't need.So I wonder that can I leave (1) out.I mean just rendering and outputting one sequence texture directly from houdini.I don't know how,using TOP?or other method?

