DOP and Timeshift - force recook?

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I am working on an asset that relies on a Vellumsolver SOP to produce geometry. I'm not interested in the animation, I just need to extract the geometry from frame 35 of the simulation. So I've put a Timeshift set to frame 35 right after the Vellumsolver.

However, when I change the input to the Vellumsolver, the geo I receive at the Timeshift is not updated. I have to manually re-run the simulation for the Timeshift to correctly update. Is there a good way to get around this?
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You can use Quasistatic Simulation Type on Vellum Solver SOP instead
Tomas Slancik
CG Supervisor
Framestore, NY
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tamte
You can use Quasistatic Simulation Type on Vellum Solver SOP instead
Wow, I didn't expect Vellum to have the exact thing built-in that I needed. Thank you for the hint!
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tamte
You can use Quasistatic Simulation Type on Vellum Solver SOP instead

Tomas, might i consulte your clever brain about this one please?

https://forums.odforce.net/topic/50033-procedural-design/?tab=comments#comment-228467 [forums.odforce.net]

If not thought about a system with a trigger and a switch. The trigger will be turn positive and fill an attribute with the current frame when we reach a certain state of a process *but not yet the end of vellum sim. It will drive a switch above vellum (input and collision branch). Have you already use such a trigger if my words make any sense to you?
Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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Hi!

I know this topic hasn't been mentionned in a while but I'm trying to get around the whole re-run the whole thing too but the quasistatic isn't working for me.
I can see my cloth but the whole simulation just dissapears.

Is there a special input I need to change?

Thanks!
Edited by neo1411 - Dec. 15, 2024 07:08:54
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