Dear all,
I'm coming from XSI/Softimage and working on realtime productions.
I'm going to bake a lot of HD on LowDef objects on a final common map.
So I need to generate UV masks of my objects.
Actually I've got the games maps baker for HD to LDef witch is ok.
But to get the UV mask I need a border padding, so I have to use simple maps baker as it got this option.
1st when I'm using simple baker maps baker I've got a blurry map: is it because of apprentice?
2nd How do you use this SOP ?
I'm looking to get a file like the screenshoot joined with this message.
Thanks for your help!
greetings
Fred