map baking questions

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Dear all,

I'm coming from XSI/Softimage and working on realtime productions.

I'm going to bake a lot of HD on LowDef objects on a final common map.

So I need to generate UV masks of my objects.

Actually I've got the games maps baker for HD to LDef witch is ok.
But to get the UV mask I need a border padding, so I have to use simple maps baker as it got this option.

1st when I'm using simple baker maps baker I've got a blurry map: is it because of apprentice?
2nd How do you use this SOP ?

I'm looking to get a file like the screenshoot joined with this message.

Thanks for your help!
greetings
Fred

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