When the smoke object container is 10*10*10 units w/0.1 div size - the smaller size I was to get it set up - the simulation runs correctly and the fluid moves in the right way and appears smooth.
Now that I'm ready to make the cloud the full width of the screen, when I create a wider source of particles & also change the initial size of the smoke object, it appears that the voxels are stretching on the width (z axis) without adding more. Despite being on 0.1 div size.
The object is showing a resolution of 100*100*900 voxels, but it has the appearance of 100*100*100 voxels scaled 9x out on the z axis. Pictures - both containers have the same 0.1 division size, onl thing changing between the two is smoke object resolution:

Can't figure it out. Might be a bug, might be a fool.
Any ideas?

