Game engine deform hose in editor laying out

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Using the game engine ( Unity ), I remember seeing a demo of a hose being drawn out above a floor and then physics was used to make the hose deform in the editor, going over other pipes and the floor. Is there a tutorial on how to make this or documentation, info for this type of feature. I see there is a physics painter, but this is different since the hose is being deformed in the Unity editor.
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Progress:
In Houdini used a ray to place the hoses. The trick is to use a foreach primitive loop with additional block begin to get the previous iteration. Now to make the Unity Asset.
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