steve schwab
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Recent Forum Posts
Directed Procedural Workflows Nov. 24, 2020, 12:35 a.m.
Watched the Unity Demo Day video by Paul Ambrosiussen @ambrosiussen_p , and first wanted to say thanks for all his demos and work on SideFx Labs - very helpful!
https://vimeo.com/478167601 [vimeo.com]
I was wondering if the files are available from the demo scene of the session sync. I particularly like how the rocks were done ( assuming done in Houdini) and how the scene composed.
https://vimeo.com/478167601 [vimeo.com]
I was wondering if the files are available from the demo scene of the session sync. I particularly like how the rocks were done ( assuming done in Houdini) and how the scene composed.
Unity Game Engine - game real-time Oct. 31, 2019, 2:17 p.m.
Are there plans to have the Unity Game Engine support real-time game updates as opposed to the currently in editor updates, or is their info or beta on current implementation? Perhaps even for a subset of the features.
Game engine deform hose in editor laying out Oct. 30, 2019, 12:05 a.m.
Progress:
In Houdini used a ray to place the hoses. The trick is to use a foreach primitive loop with additional block begin to get the previous iteration. Now to make the Unity Asset.
In Houdini used a ray to place the hoses. The trick is to use a foreach primitive loop with additional block begin to get the previous iteration. Now to make the Unity Asset.