Watched the Unity Demo Day video by Paul Ambrosiussen @ambrosiussen_p , and first wanted to say thanks for all his demos and work on SideFx Labs - very helpful!
https://vimeo.com/478167601 [vimeo.com]
I was wondering if the files are available from the demo scene of the session sync. I particularly like how the rocks were done ( assuming done in Houdini) and how the scene composed.
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Houdini Learning Materials » Directed Procedural Workflows
- stever
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Houdini for Realtime » Unity Game Engine - game real-time
- stever
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Are there plans to have the Unity Game Engine support real-time game updates as opposed to the currently in editor updates, or is their info or beta on current implementation? Perhaps even for a subset of the features.
Houdini Indie and Apprentice » Game engine deform hose in editor laying out
- stever
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Progress:
In Houdini used a ray to place the hoses. The trick is to use a foreach primitive loop with additional block begin to get the previous iteration. Now to make the Unity Asset.
In Houdini used a ray to place the hoses. The trick is to use a foreach primitive loop with additional block begin to get the previous iteration. Now to make the Unity Asset.
Houdini Indie and Apprentice » Game engine deform hose in editor laying out
- stever
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Using the game engine ( Unity ), I remember seeing a demo of a hose being drawn out above a floor and then physics was used to make the hose deform in the editor, going over other pipes and the floor. Is there a tutorial on how to make this or documentation, info for this type of feature. I see there is a physics painter, but this is different since the hose is being deformed in the Unity editor.
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