Hello, Houdini heightmap tiled export has seams between the sublevels.
Here are my export settings:
Here are the results:
If anyone has any advice let me know, it looks like some kind of approximation issue since they almost line up correctly.
UE4 Tiled Landscape imports with seams.
5040 3 0- devourapples
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- dpernuit
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- dpernuit
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Hi,
This has been fixed in today's daily build (17.0.395).
The HF_Output node now has an additional parameter when exporting tiles, called “Tile Overlap”, it allows tiles to share a given amount of points on their border.
For game engines export (and specifically for unreal), you'll want to set the overlap to (1,1).
(also make sure that the tile size you export matches unreal's landscape size requirements).
This has been fixed in today's daily build (17.0.395).
The HF_Output node now has an additional parameter when exporting tiles, called “Tile Overlap”, it allows tiles to share a given amount of points on their border.
For game engines export (and specifically for unreal), you'll want to set the overlap to (1,1).
(also make sure that the tile size you export matches unreal's landscape size requirements).
- 5ec66678f6bd4644
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