Is there a way to make a geometry conform to another object? I tried Ray but that's not giving me any good result.
I'm basically trying to wrap this padded rectangle all over a squished sphere so that it conforms to the sphere's surface. I'm currently using a Bend node but it seems like there's probably an easier and more proper way to have it deform and follow the contour of my sphere more precisely.
Any ideas?
Geometry Object conforming to another Geometry surface
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- Midphase
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>>Kays
For my Houdini tutorials and more visit:
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For my Houdini tutorials and more visit:
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- toadstorm
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If you can reduce that mattress-looking shape to a flat plane and then Ray it onto the collision geometry, you could use the original plane and the projected plane to drive a Point Deform that warps the mattress into position.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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- BabaJ
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- Midphase
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toadstorm
If you can reduce that mattress-looking shape to a flat plane and then Ray it onto the collision geometry, you could use the original plane and the projected plane to drive a Point Deform that warps the mattress into position.
I think I know what you're saying. Not really getting the results I was hoping for, but I also suspect that there's not a “wrap this object around this other object” type of node in Houdini.
Sounds like my best bet might be to use a Lattice node and manually wrap my ‘mattress’ around my sphere.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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- toadstorm
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Here's what I was thinking. If you're hoping for volume preservation in a deformation like this, you might need to do it via simulation (Vellum) instead. Maybe someone else will have a better idea for how that could be accomplished.
Edited by toadstorm - Jan. 28, 2020 22:24:27
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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- Midphase
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Very cool, thanks for the example. Yeah, basically what I was doing (without the cool VOP node to create the quilting…cool trick, maybe a future MOPs feature with different patterns?). What I was doing wrong is not using my mattress geometry bottom side to drive the Ray node (I created a second Grid instead), so when I would reconnect everything with the Point Deform, the primitives didn't match up properly.
This is awesome and quite elegant, thanks for showing me!
This is awesome and quite elegant, thanks for showing me!
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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- Aizatulin
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