How to apply UDIMS on crowd agents

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Hey everyone

I have made a crowd simulation in Houdini, my characters have multiple texture sets and UDIMS, but I can't figure out how to apply those UDIM's to the simulated characters. I am using a material stylesheet to apply the materials. I do import the agents directly into Houdini through the FBX option, so the geometry is already packed when imported, does that have anything to do with the problem?

Thanks in advance for your help.
Windows 7| 24 GB RAM DDR3| AMD Athlon X4 760K Quad Core Processor 3,8 Ghz | Nvidia GTX 970 4GB
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