I am still new to vellum and i havent quite understood how to make different objects interact.
i have a cloth —-vellum1 plugged into vellum solver— and then i want a vellum source to generate every N Frames pieces of cloth (a different vellum object – instance on points)and interact with the original vellum1.
On top of that i need to apply specific forces to these separate vellum objects
the forces you see in the screenshots i want applied to vellum 1
then for the vellum source that is emitting every n frames another vellum object i want different forces
Do i need separate vellum solvers?
multiple Vellum objects in DOPS
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- papsphilip
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- jsmack
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- tamte
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you can also just use streams
instead of sourcing anything in vellum1, create Vellum Source DOP for that geo and chain all the forces you want to affect it underheath
and another stream starting with your current Vellum Source + all the forces for that stream
them merge both streams together and connect to Vellum Solver
instead of sourcing anything in vellum1, create Vellum Source DOP for that geo and chain all the forces you want to affect it underheath
and another stream starting with your current Vellum Source + all the forces for that stream
them merge both streams together and connect to Vellum Solver
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- papsphilip
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tamte
you can also just use streams
instead of sourcing anything in vellum1, create Vellum Source DOP for that geo and chain all the forces you want to affect it underheath
and another stream starting with your current Vellum Source + all the forces for that stream
them merge both streams together and connect to Vellum Solver
so you re saying that i would have two separate vellum source nodes each with its forces underneath, merge them and plug them into the third input of the solver? leaving the first two inputs empty
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- tamte
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papsphilip
so you re saying that i would have two separate vellum source nodes each with its forces underneath, merge them and plug them into the third input of the solver? leaving the first two inputs empty
no
I'm saying to not use initial geo on Vellum Object, but you still need Vellum Object to be connected to the first input, just clear Initial Geometry and Initial Constraints parameters
but yes, then plug the merged streams into third input, or maybe second should work too
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- papsphilip
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tamtepapsphilip
so you re saying that i would have two separate vellum source nodes each with its forces underneath, merge them and plug them into the third input of the solver? leaving the first two inputs empty
no
I'm saying to not use initial geo on Vellum Object, but you still need Vellum Object to be connected to the first input, just clear Initial Geometry and Initial Constraints parameters
but yes, then plug the merged streams into third input, or maybe second should work too
this doesnt seem do be working
vellum is throwing a warning “OpenCL Exception: clFinish (-36)”
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- tamte
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- papsphilip
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