Mesh Socket Rotation

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Hi there! First time I ask a question. Also, I'm a beginner.

I'm trying to get the Mesk Socket rotation to work in Unreal.

I managed to get it work for position, scale and name, but I can't get the right rotation.

You can see on the picture that the orientation of the point in Houdini seems right. In this picture you can also see my wrangle VEX code.


But in Unreal, the rotation is 0,0,0.


It was a bit hard to make the mesh socket to work but I finally understood how it works.
But now, with the Orient attribute, I a bit lost. Why the point rotation has a good display in Houdini but it's not well imported in UE4?

Thank you!

Attachments:
Capture d’écran 2020-05-06 à 17.47.10.png (598.6 KB)
Capture d’écran 2020-05-06 à 17.47.25.png (1.2 MB)

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