I've a rigid body simulation stored on my hdd, and now I want to make the textures, but the DOPimport node keep the colors that were used during object creation!! You can watch the screenshot in attachment.
Please, how can I change the color after the DOPimport node, or maybe how to keep the color of the Assemble node? (I work for a render with Mantra) Many thanks in advance for your tips/answers!
Finally, I found a way, it's not perfect but into the “dopimport” node, if I change the “import style” from “fetch geometry from dop network” to “transform input geometry”, it seems it's okay!
Unfortunately, some parts of the simulation seems moving a little into space, but I think I could fix that…