White water file fluctuation

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Hi people,

I have tried to sim the whitewater from my splash, but the file sizes are a bit weird… as well as the frames. I think my GFX card might be the problem because the error window popped up a few times complaining about being out of memory. My machine eventually crashed. :-) Is the fluctuating file size typical of this error(running out of memory)? The rest of my system is fine (3900x and 64GB mem), but my card is pretty old, now (GTX960 4GB). I'm waiting for GeForce the news event, next month!
I've only cached the particle FLIP sim of the guided Ocean Layer. Would it be any better if I cached the ocean surface mesh or would it make no difference (other than time to process each frame) and do I simply need to reduce the number of white water particles for the time-being because it's killing my GFX card?

Thanks

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