Neil Hall

Dilithium72

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

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LOCATION
United Kingdom
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Houdini Skills

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Not Specified

Recent Forum Posts

Guided Ocean Layer with Fluid Interior help? Dec. 4, 2020, 7:19 a.m.

Never mind. Resolved.
It seems that the Ocean shelf tool creates a Uniform Volume Material for the _Fluid object, that doesn't work with the Ocean… which requires an Ocean Volume Material, instead.
Obviously, I didn't know about this other material, but it does seem a little strange why the Guided Ocean Layer doesn't create a Material, by default, to deal with the ‘_extended_’ geometry as well as the Flat Tank element, too.

Guided Ocean Layer with Fluid Interior help? Dec. 4, 2020, 6:35 a.m.

Hi people,
I've been trying to figure out how to use the Fluid Interior node with both the GuidedOceanLayer and the OceanFlatTank. My problem is with using the Fluid_Extended node for the ocean/FLIP object and turning on the Interior node to give me the depth of the ocean.
As the FLIP sim is GEO, merging in the mesh for the Fluid Interior to use, works fine… but as the ocean is Spectra and displaced at render time, the Fluid_Interior just gives a flat surface and I get pockets of interior ‘fog/smoke’ above the waterline.
It seems that the Interior's Material is looking for a Displacement MAP, not a Spectra file, like the Ocean material. So, I'm stumped as to how I use the Fluid Interior with the Fluid Extended, so that it renders both the Mesh AND the Spectra Displacement.
If I shouldn't be using the Fluid Interior at all, in the first place, what should I be using?

Thanks.

White water file fluctuation Aug. 23, 2020, 6:33 p.m.

Hi people,

I have tried to sim the whitewater from my splash, but the file sizes are a bit weird… as well as the frames. I think my GFX card might be the problem because the error window popped up a few times complaining about being out of memory. My machine eventually crashed. :-) Is the fluctuating file size typical of this error(running out of memory)? The rest of my system is fine (3900x and 64GB mem), but my card is pretty old, now (GTX960 4GB). I'm waiting for GeForce the news event, next month!
I've only cached the particle FLIP sim of the guided Ocean Layer. Would it be any better if I cached the ocean surface mesh or would it make no difference (other than time to process each frame) and do I simply need to reduce the number of white water particles for the time-being because it's killing my GFX card?

Thanks

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