I am trying to deepen my understansing of vellum by building the solver netowork myself. I have hit is very enfuriating sustuation were my character litterally walks out of her pants.
When I use the sop based solver this dosn't happen. I am sure I am missing something but it seems most things I have tried are giving me the same result.
I am using an almebic cache for the collider, and cloth geometry brought in from Marvelios Designer. I am using an collision source node to generate a vdb for collisions, and using a staticObject set to “Use Volume Collision” and “Volume Sample” for division Method.
Here is what I am getting

I am amlost 100% sure I am missing something here I just don't know what it is.
Any help would be appriciated.
Cheers,
B
