Bryan Ervin Bentley
Bryan Bentley
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Recent Forum Posts
Layer Exports on Custom Materials June 9, 2021, 11:47 a.m.
Greetings all.
I am attempting to follow the Houdini 16.5 shading master class. I must have watched this video at least 30 times and I still cannot manage to get the setlayerexport node to produce color values in the standard images planes of basecolor and/or specrough.
I have a bindExport node set to "export_basecolor". This works when I don't have the material hooked up to a layer mix.
I found there are two setlayerexport nodes. the 2.0 seems to be just a merge node. The original seems to match what is used in the masterclass but I cannot get the data into the layer for rendering the basecolor image plane.
The docs on this are rather scant so any help would be appreciated.
Cheers,
B
I am attempting to follow the Houdini 16.5 shading master class. I must have watched this video at least 30 times and I still cannot manage to get the setlayerexport node to produce color values in the standard images planes of basecolor and/or specrough.
I have a bindExport node set to "export_basecolor". This works when I don't have the material hooked up to a layer mix.
I found there are two setlayerexport nodes. the 2.0 seems to be just a merge node. The original seems to match what is used in the masterclass but I cannot get the data into the layer for rendering the basecolor image plane.
The docs on this are rather scant so any help would be appreciated.
Cheers,
B
Vellum Collision Problems Sept. 29, 2020, 12:27 a.m.
FYI I got this working. the problem was with using a deforming volume based collision. Vellum seems to really want surface based collisions. My mothodology was off. I was trying to fix the sim,but I should have been fixing the collisions. Once penetrations and clipping was resolved everything worked great!
Vellum Collision Problems Sept. 24, 2020, 5:42 a.m.
Hello!
I am trying to deepen my understansing of vellum by building the solver netowork myself. I have hit is very enfuriating sustuation were my character litterally walks out of her pants.
When I use the sop based solver this dosn't happen. I am sure I am missing something but it seems most things I have tried are giving me the same result.
I am using an almebic cache for the collider, and cloth geometry brought in from Marvelios Designer. I am using an collision source node to generate a vdb for collisions, and using a staticObject set to “Use Volume Collision” and “Volume Sample” for division Method.
Here is what I am getting
I am amlost 100% sure I am missing something here I just don't know what it is.
Any help would be appriciated.
Cheers,
B
I am trying to deepen my understansing of vellum by building the solver netowork myself. I have hit is very enfuriating sustuation were my character litterally walks out of her pants.
When I use the sop based solver this dosn't happen. I am sure I am missing something but it seems most things I have tried are giving me the same result.
I am using an almebic cache for the collider, and cloth geometry brought in from Marvelios Designer. I am using an collision source node to generate a vdb for collisions, and using a staticObject set to “Use Volume Collision” and “Volume Sample” for division Method.
Here is what I am getting
I am amlost 100% sure I am missing something here I just don't know what it is.
Any help would be appriciated.
Cheers,
B