Hello!
I am trying to deepen my understansing of vellum by building the solver netowork myself. I have hit is very enfuriating sustuation were my character litterally walks out of her pants.
When I use the sop based solver this dosn't happen. I am sure I am missing something but it seems most things I have tried are giving me the same result.
I am using an almebic cache for the collider, and cloth geometry brought in from Marvelios Designer. I am using an collision source node to generate a vdb for collisions, and using a staticObject set to “Use Volume Collision” and “Volume Sample” for division Method.
Here is what I am getting
I am amlost 100% sure I am missing something here I just don't know what it is.
Any help would be appriciated.
Cheers,
B
Vellum Collision Problems
2651 1 1- Bryan Bentley
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- 5 posts
- Joined: Jan. 2016
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- Bryan Bentley
- Member
- 5 posts
- Joined: Jan. 2016
- Offline
FYI I got this working. the problem was with using a deforming volume based collision. Vellum seems to really want surface based collisions. My mothodology was off. I was trying to fix the sim,but I should have been fixing the collisions. Once penetrations and clipping was resolved everything worked great!
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