Geometry Input UE4 to Houdini

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Hi all,

Hope everyone is well!

I am very new to Houdini (been about week so far) so I apologise if this question is a bit obvious to seasoned users.

I have a series of points with a custom attribute assigned that is value of 0-4, then I have been using a “object Merge” node to with 5 entries that link to various Geometry Objects. I tick the “Pack Geometry Before Merging” then use a “delete” node with a point() expression in the group parameter to remove all meshes from the “object merge” node but the one that corresponds to the current Points Custom attribute, then copy that mesh to the point location. This gives me 5 different meshes copied to various points that have the matching custom attribute value.




This all works great inside houdini but what I really want is for the “object Merge” node to be replaced with a “Unreal Geometry Input” with 5 user definable mesh elements inside unreal. I have tried this with the “Pack Geometry Before Merging” checked and uncheck in UE but still does not seem to work. Any ideas?

Thanks in advance,
Chris

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ObjetMergeAttribute.jpg (280.6 KB)

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