HoudiniEngine for Unreal v2, hdaprocessor in Tops

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When using the hdaprocessor in tops how do you get Unreal to recognize a global variable. Is there a certain var name you should use like in Unity with the HEU_ENVPATH. I know in Unity you can create a env file that is then rocognized in Houdini. What is the process for Unreal in order to be able to use the hdaprocessor node in Unreal so I can point it to the correct directory of the hdas?
Edited by TRex92 - Oct. 20, 2020 20:46:57
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*BUMP*
I have the same issua - the HDAs i use in my top network are not found in UE4
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