VAT Fluid > Unity Tangent Colour in Shader

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Hi All,

I'm wondering how I can export from Houdini via VAT 2.1 Rop to Unity to include colour for albedo.
I saw in the video tutorial it is possible to edit the shader to connect the tangent vector to the Albedo.

I've put colour on points of my fluid animation, but not sure if this is correct? or if I need additional textures?

Any info tips would be appreciated.

Attachments:
tangent_vector.png (220.9 KB)

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