We now need to scatter a rock and a cactus asset on a terrain asset.
In the attached image i only show the terrain and the cactus part. for the cactus, I import points that i scattered in a SOP network and i put a configure layer to save all these points in a separate .usdc file so my main .usda file stay clean without any geometry. Then i compose them with a graft to merge them under an xform called desert.
So far everything works but when i hit export, my configure layer node is ignored... Everything is contained in a single .usda file and it doesn't save my scatter points in a separate .usdc file.
It seems like it is because of the graft node because when i use a merge it works fine but the merge doesn't allow to put the merged primitives under an other primitive (the desert xform in my case). In the doc it says that the graft flatten the input, so i guess the graft is not the node I want.
I tried a lot of things but I can't figure out wich one to use between the graft, the sublayer, the merge, and the reference nodes. It is very hard for me to understand what are the differences between those and the sidefx tutorials doesn't help me much.
Thanks