I use Henry Dean's CHOPS spine bone method alot. I was wondering if there was a more CHOPS way of doing additive rotations in the rig attribute. In Kine fx I'm bringing in the first point manualy , using`$OS` I duplicate each get and set point transform then multiply the local transform with a global paramater. This is fine but I am hoping there is a more "Henry Dean" method.
Any advice?
Thanks.

