Hi,
I've been using UE4 HoudiniEngine Plugin for a while.
The way I thought it working is:
It starts a background process (I see "HARS.exe" in task manager),then interacting with it using HAPI.
I wonder if there is a way that I can directly interacting with the Opened Houdini Editor?
I mean replacing the background process with the existed opened Houdini Editor. So I can change the node or parameter in Houdini Editor GUI and see it effect in UE4.
Is that possible?
thank you