How to directly interacting with the Opened Houdini Editor?

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Hi,

I've been using UE4 HoudiniEngine Plugin for a while.
The way I thought it working is:
It starts a background process (I see "HARS.exe" in task manager),then interacting with it using HAPI.

I wonder if there is a way that I can directly interacting with the Opened Houdini Editor?
I mean replacing the background process with the existed opened Houdini Editor. So I can change the node or parameter in Houdini Editor GUI and see it effect in UE4.

Is that possible?

thank you
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The new feature called Session Sync is for that I think.
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thank you.
I think SessionSync is what I want
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