Im opened houdini like..yesterday, so just trying to find my way in the darkness. Im trying to create a smoke trail using particles (it is a custom kinda smoke, no pyro) And I cant seem to find a good VEX code for what I need (Vex is foreign to me at this point, I try hard tho)
What I want is I guess a very simple thing - since it is kinda of a rocket smoke, I want the particles that lingers to increase in size. I searched for some vex codes and I found this one to throw into attribwrangler - @pscale = @age*fit(@age,0,@life,0,10); But it scales also the "newborn" particles down.This is where Im at now:
I want the newborns stay at the size I set and get increased as they linger on. Is that easy peazy to achieve?