Accessing Path to HDA in UE4 using python in PDG

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Hi!

I'd like to write some images to where my hda is located in my unreal project.
Is there a way to get the path to this directory using python in pdg?

HDAnode.type().definition().libraryFilePath() returns actual hda position and os.getcwd() returns engine exe folder. So no luck there.

Any help is much appreciated!
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