I have a simulation in a neutral pose exported from Marvelous Designer as an OBJ that I wish to continue simming, and also the original 2D fabric panels as a separate OBJ file. What is the best way in Vellum to transfer the panels' geometry data (rest/bend length, etc.) to the simulation geometry?
Currently, to provide the sim with the panels' original rest length I'm creating a cloth constraint for the sim, and a cloth constraint for the panels and just copying the rest length over with an attribute constraint... however I suspect there is a more elegant way to do this and it feels like I'm not getting everything I need this way.
Cheers,
Jon
Transfer Marvelous Designer panel info to exported sim
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