Tidal wave VFX, HOW TO slide points along the mesh surface?

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Hi everyone, my question is how can I slide points along the surface of the mesh in a specific direction?
I provided a short video of my Flipbook so you can see what I am trying to accomplish. I am making a tidal wave that is suppose to crash down on a city. So I made a water mesh out of a clipped Tube and put some noise through it (Point Vop) and than I applied points to be my surface foam (whitewater) by Point Vop-Point Cloud-Point Deform-Ray nodes. The only problem is my noise is moving upwards like the wave would but my points are just stuck to one position only and they deform with the mesh but don't travel; with the noise. I heard of "XYZ dist" but I have no clue what that even means.
Any ideas?

Thank you.
Edited by Nikodim Fomich - May 27, 2021 11:08:27

Attachments:
wave.mov (4.8 MB)
Screen Shot 2021-05-27 at 5.07.27 PM.png (1.9 MB)

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