hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate

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Direct lighting from tens of thousands of lights with real-time frame rates directly inside the viewport.

Beta version for Houdini 18.5 now available.

Learn more: https://stkrake.de/hdRstr [stkrake.de]
Stefan Krake, freelance programmer, C/C++, DirectX 12, DXR, CUDA, Optix
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hdRstr v0.1.2-beta available

Changes:
  • Primitive lights (UsdLux*) are working.
  • Specular shading is implemented. Including normal mapping.
  • UsdSkel is working now.
  • Backbuffer size is fully dynamic.
Stefan Krake, freelance programmer, C/C++, DirectX 12, DXR, CUDA, Optix
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