hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate
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- stkrake
- Member
- 2 posts
- Joined: June 2017
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Direct lighting from tens of thousands of lights with real-time frame rates directly inside the viewport.
Beta version for Houdini 18.5 now available.
Learn more:
https://stkrake.de/hdRstr [stkrake.de]
Stefan Krake, freelance programmer, C/C++, DirectX 12, DXR, CUDA, Optix
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- stkrake
- Member
- 2 posts
- Joined: June 2017
- Offline
hdRstr v0.1.2-beta available
Changes:
- Primitive lights (UsdLux*) are working.
- Specular shading is implemented. Including normal mapping.
- UsdSkel is working now.
- Backbuffer size is fully dynamic.
Stefan Krake, freelance programmer, C/C++, DirectX 12, DXR, CUDA, Optix