Sub assets in engine asset

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Hi,
Im troubleshooting a HE maya asset that gets stuck in cook loop in maya. When you create the asset it works fine but for example reloading the maya scene gets stuck on cook.

I found out that it was caused by a sub-asset inside of the HE asset that had been brought in from separate hda lib. When i made a copy of the sub-asset to the same hda lib as where the HE maya asset was located it started to behave steady.
Is this expected behaviour?

Cheers,
Kustaa
Edited by kustaa - Aug. 26, 2021 03:36:35
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No, that is not expected. Would you be able to send along the hda? You can open a ticket with support and upload it there if you don't want to post it publicly here.
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